Ninja Ripper 20 Direct
Supports DirectX 11, DirectX 12, and remains a primary tool for modern AAA titles. 🚀 New Features in Version 2.0
For years, the freeware version of Ninja Ripper 1.7.1 was the industry standard for extracting assets from DirectX 9 and DirectX 11 games. However, as gaming technology advanced to modern application programming interfaces (APIs), the original tool became obsolete.
Under the field, navigate to and select the main executable ( .exe ) of the game you want to analyze.
Ninja Ripper 2.0 does capture rigged skeletons, armatures, or bones. While it extracts the mesh geometry and textures with high fidelity, you will need to manually rig the models if you require animation data. Additionally, for games that use Unity or Unreal Engine with encryption, the tool may have difficulty retrieving T-pose models or texture files.
Locate the importers folder inside your Ninja Ripper directory and select the Blender script package. Go to File > Import > Ninja Ripper (.nr) . ninja ripper 20
Vertex skinning weights and keyframe animations cannot be saved. Step-by-Step Workflow: Extracting and Importing Assets
Ninja Ripper 2.0 introduced significant improvements over its predecessor, making it the industry standard for 3D ripping. 1. Enhanced Compatibility (DirectX & Vulkan)
The current version does not save skeletal animations or bone weights, only static geometry and textures.
It offers multiple ways to hook into a game process, increasing the success rate for games with anti-cheat or overlay protections. Supports DirectX 11, DirectX 12, and remains a
Older versions required you to rip each frame individually. Version 20 includes a "Scene Explorer" that lists every object loaded in the current frame. You can select individual objects or hit "Export All" to dump the entire scene—props, particles, UI elements, and characters—simultaneously.
: Multiplayer games protected by kernel-level security tools (like Easy Anti-Cheat or Ricochet) will block Ninja Ripper's injection hooks. Attempting to bypass these blocks can result in account bans. Accessing the Tool
| Tool | Best For | API Support | Ease of Use | Price | | :--- | :--- | :--- | :--- | :--- | | | Any game, any engine | DX9-12, Vulkan | Medium (Requires Noesis) | Free / Donationware | | RenderDoc | Debugging, clean mesh | DX11-12, Vulkan | Hard (Developer tool) | Free | | UModel (FModel) | Unreal Engine 4/5 | UAsset only | Easy | Free | | 3D Ripper DX | Legacy games | DX9 only | Easy | Abandonware (Virus risks) |
For advanced users and developers, RenderDoc is a professional graphics debugging tool that can capture frame data from DirectX 12, Vulkan, and OpenGL applications. It's more complex than Ninja Ripper but supports graphics APIs that Ninja Ripper does not yet handle. Under the field, navigate to and select the
The Digital Architect: Exploring Ninja Ripper 2.0 and the World of 3D Extraction I. Introduction
Ninja Ripper 2.0 is not just for static models. It can capture:
Unlike traditional asset decompilers that parse closed game archives, Ninja Ripper 2.0 works at the hardware rendering level. When a game runs, it sends 3D geometry data to the GPU to be drawn on your screen. Ninja Ripper 2.0 intercepts these wrappers, copying the raw buffers out of memory and saving them as asset files. Core Technical Capabilities