Use the latest stable versions of popular mods.
Terraria with mods is a completely different experience, but when you're trying to join a multiplayer world, nothing is more frustrating than getting stuck on a loading screen. A common, persistent issue for players is having the game stop at the message, followed by a "Connection Lost" or a freeze.
If you are the host or if the above tips failed, try these methods:
If you are running an older 32-bit version of tModLoader, upgrade to the stable 64-bit version via Steam options, as the 32-bit version caps RAM usage at 4GB, making heavy multiplayer modding virtually impossible. 5. Adjust Server-Side Timeout Settings (For Hosts)
: Security software or background applications often intercept data transfer packets on standard ports like 7777 , allowing initial metadata to pass through while completely blocking game state and tile data. Step-by-Step Fixes for Clients and Hosts 1. Pre-Sync Mods in the Main Menu reload complete joining tmodloader
Heavy mods (like Calamity or Thorium) take longer to initialize.
If there is a discrepancy—such as a graphic setting that differs or a mod version mismatch—tModLoader forces a . The problem arises when that reload takes too long. For players with large mod packs (100+ mods) or slower hardware, reloading all mods can easily exceed 2 minutes. If the reload exceeds 120 seconds, the server times out the connection, assuming the client has disconnected. Consequently, the client finishes reloading the mods, reaches the "Reload Complete" state, but finds the server has already kicked it, resulting in the dreaded infinite loop.
The most common reason for getting stuck at the joining phase is running out of system memory. Modded Terraria is incredibly resource-intensive. If you are running large content mods like Calamity , Thorium , and Fargo's Soul Mod simultaneously, the standard 32-bit architecture cannot handle the memory load. Check Your tModLoader Architecture
Ask the host for their and Port (default is 7777). In tModLoader, click Multiplayer > Join via IP . Use the latest stable versions of popular mods
When you join a tModLoader server, the game must ensure your local mods exactly match those of the host. Mod Syncing
Sometimes, large modpacks (like Calamity or Thorium) just need an extra minute to settle. If you haven't waited at least three full minutes, give it a moment.
A: This usually indicates the 2-minute timeout limit . The client finished reloading, but the server had already given up waiting and closed the connection.
If you find yourself stuck on the joining screen after the reload completes, try these community-verified solutions: If you are the host or if the
: Some users report that joining through the Steam Friends List bypasses the "reload loop" that occurs when joining via IP.
Large modpacks require massive amounts of data exchange during the "Joining" phase. If your connection or the server's connection dips, the handshake times out silently.
If the game boots you right after this screen, it means a handshake failure occurred. The most common causes include:
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