Rome Total War Barbarian Invasion Units -
The Eastern Empire is wealthier and relies more heavily on cavalry. Their iconic units include Equites Catafractarii and Equites Clibinarii —super-heavy shock cavalry capable of smashing through enemy lines with ease. They also maintain access to excellent archers and Dromedarii (camel units) for desert warfare.
Unlike the original game, phalanxes are virtually non-existent here. Instead, defensive infantry relies on the ability.
No unit is truly overpowered (except maybe Hunnic horse archers in open field). Every faction has a weakness you can exploit.
The Rome: Total War - Barbarian Invasion expansion remains a high-water mark for the series, offering a rich, challenging, and historically evocative experience. Its diverse unit rosters, combined with game-changing mechanics like hordes, religion, and new formations, ensure that no two campaigns play the same. Whether you choose to restore the glory of Rome, lead a barbarian tribe to carve out a new kingdom, or guide a nomadic horde on a continent-spanning migration, the fate of the late antique world rests in your hands.
Mace-wielding heavy infantry designed specifically to counter heavily armored Roman legions. rome total war barbarian invasion units
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Near-mythical heavy cavalry. They possess incredible stats and high morale. 🏹 Ranged and Skirmish Specialists
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Cheap, expendable light infantry used to screen more valuable javelin and archer units. Key Tactical Formations and Abilities The Eastern Empire is wealthier and relies more
There are no Marian Reforms here. Instead, you unlock Palatina (elite guard) by building a Praetorian Barracks . These units (e.g., Lanciarii Palatina ) are the best Roman infantry, but they are limited to four units per temple.
Infantry-focused, high morale.
The Roman factions in BI are no longer the powerhouse legionaries of the original game. They rely on specialized, expensive, and professional soldiers to counter the massive numerical superiority of the barbarians.
A: Yes, the most famous is the Graal Knights of the Romano-British, which are directly inspired by Arthurian legend. The Celts also have Hounds of Culann , which are based on a mythological figure from Irish mythology. Every faction has a weakness you can exploit
While a faction is a horde, they require on their standard troops (only mercenaries cost money). They cannot retrain or recruit new units until they settle and capture a city.
Late-era units feature significantly higher armor values than those in the base game. To defeat heavy factions like the Eastern Roman Empire or the Sassanids, players must utilize units with the attribute, such as axemen, macemen, and crossbowmen, which ignore half of the target's armor value during combat calculations.
| Faction | Unique Units | Playstyle | | :--- | :--- | :--- | | | Steppe Horde Chosen Archers, Steppe Horde Nobles, Uar Warriors | Masters of the horse archer. Their armies are almost entirely comprised of highly skilled mounted archers, perfect for hit-and-run warfare. | | Goths | Gothic Cavalry, Gothic Infantry | A balanced nomad faction with both strong cavalry and high-quality infantry, providing greater tactical flexibility. | | Vandals | Vandal Cavalry, Vandal Infantry, Mounted Priests (when Christian) | Cavalry-focused, but with decent infantry support. They can train unique mounted priests. | | Sarmatians | Sarmatian Nobles (Heavy cavalry), Bosphoran Infantry (Flexible melee unit that performs well against both infantry and cavalry) | High-quality cavalry and a unique, versatile infantry unit, but a limited overall roster. | | Roxolani | Same as Sarmatians | A non-playable tribe similar to the Sarmatians. | | Slavs | Similar to Vandals | A non-playable, late-emerging faction with a varied roster. | | Ostrogoths | Same as Goths | A non-playable rebel version of the Goths. |