If you are using "Save States" (emulator snapshots), they can sometimes conflict with in-game memory card saves. It is recommended to use one or the other, or ensure your emulator is set to not overwrite SRAM when loading states. Importing a 100% Complete Save
The emulator may be reading Memory Card 1, but your downloaded save is imported into Memory Card 2. Step-by-Step Guide to Import PSX Saves
The game includes an Autosave option in the menu that can be toggled ON or OFF. If disabled, you must manually load or save data to preserve progress.
If you're interested, I can also show you how to enable for infinite health, or guide you on how to unlock all characters naturally. Share public link
Bloody Roar 2: Bringer of the New Age (1999) remains a beloved classic on the PlayStation 1, renowned for its fast-paced, beast-transformation fighting mechanics. However, unlocking all the characters (like Shen-Long and Gado), costumes, and special modes requires significant time.
If you bought Bloody Roar 2 on the PSN store:
I can provide specific, step-by-step directory paths and conversion settings for your exact setup. Share public link
When downloading, look for a file description that says "100% Complete" or "All Characters Unlocked."
If you've downloaded a save file in the wrong format, you can convert it:
You managed to get the save to appear, but when you go to Versus Mode, all the beasts are still grayed out. What happened?
The game usually checks Memory Card Slot 1 first.
RetroArch typically uses .srm files. If your save is in .mcr format, you may need to rename the extension to .srm or use the "Mednafen" memory card method in RetroArch's core options. For Original Hardware: You must insert a physical Memory Card into Slot 1.
If you play on multiple devices (e.g., PC and Android), you can keep your save synchronized:
Choose or manually point the directory path to your newly converted .mcr file.
Sometimes the save file is fine, but the game is the problem. Here are two obscure solutions:
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Try HeyGopher free →If you are using "Save States" (emulator snapshots), they can sometimes conflict with in-game memory card saves. It is recommended to use one or the other, or ensure your emulator is set to not overwrite SRAM when loading states. Importing a 100% Complete Save
The emulator may be reading Memory Card 1, but your downloaded save is imported into Memory Card 2. Step-by-Step Guide to Import PSX Saves
The game includes an Autosave option in the menu that can be toggled ON or OFF. If disabled, you must manually load or save data to preserve progress.
If you're interested, I can also show you how to enable for infinite health, or guide you on how to unlock all characters naturally. Share public link bloody roar 2 psx save game work
Bloody Roar 2: Bringer of the New Age (1999) remains a beloved classic on the PlayStation 1, renowned for its fast-paced, beast-transformation fighting mechanics. However, unlocking all the characters (like Shen-Long and Gado), costumes, and special modes requires significant time.
If you bought Bloody Roar 2 on the PSN store:
I can provide specific, step-by-step directory paths and conversion settings for your exact setup. Share public link If you are using "Save States" (emulator snapshots),
When downloading, look for a file description that says "100% Complete" or "All Characters Unlocked."
If you've downloaded a save file in the wrong format, you can convert it:
You managed to get the save to appear, but when you go to Versus Mode, all the beasts are still grayed out. What happened? Step-by-Step Guide to Import PSX Saves The game
The game usually checks Memory Card Slot 1 first.
RetroArch typically uses .srm files. If your save is in .mcr format, you may need to rename the extension to .srm or use the "Mednafen" memory card method in RetroArch's core options. For Original Hardware: You must insert a physical Memory Card into Slot 1.
If you play on multiple devices (e.g., PC and Android), you can keep your save synchronized:
Choose or manually point the directory path to your newly converted .mcr file.
Sometimes the save file is fine, but the game is the problem. Here are two obscure solutions: