The editor will display a hierarchical view (similar to a registry editor):
Copy a card ID string from the master game files and paste it into your faction's current hand list. Step 4: Save and Test Once you have completed your edits: Save the file in your text editor ( Ctrl + S ). Boot up your SGS game. Load the modified save file from the main menu.
Guide :: Save Editor / Редактор сохранений [HLSE ONLINE]
print("\nCurrent player:") print(json.dumps(player, indent=2)) print("\nCurrent inventory:") print(json.dumps(inventory, indent=2)) sgs save editor
Steam install folder: C:\Program Files (x86)\Steam\userdata\[User ID]\[Game ID]\remote Step 2: Create a Backup (Crucial)
Look for map visibility flags. Changing FogOfWar = true to FogOfWar = false reveals all enemy unit movements across the map, acting as a permanent reconnaissance tool. Best Practices and Avoiding Corruption
Boost your manpower pool instantly.
out = input("\nSave changes? (y/N): ").strip().lower() if out == 'y': try: with open(path, 'w', encoding='utf-8') as f: json.dump(data, f, indent=2, ensure_ascii=False) print("Save updated.") except Exception as e: print("Failed to write save:", e) else: print("Aborted; original file retained.")
An .sgs file is primarily a used to store a player’s progress in a video game. The specific data it holds can include anything from a player’s current level and inventory to mission status and character statistics.
What are you playing it on? (Steam, GOG, Epic Games, etc.) What specific changes do you want to make to your file? The editor will display a hierarchical view (similar
save file to a separate folder before opening it in an editor. Check Game Version
def load_save(path): with open(path, 'r', encoding='utf-8') as f: return json.load(f)
Find GER_VP = 45 . Change the integer to GER_VP = 999 to instantly give your faction an unassailable lead. Load the modified save file from the main menu
Fought a battle that went catastrophically wrong due to bad RNG? The editor lets you micromanage the state of your forces:
Before opening any editor, you need to find where the SGS engine stores your campaign data. For Steam versions on Windows, they are typically located in your user documents or the AppData folder: C:\Users\[YourUsername]\Documents\SGS\[GameName]\SaveGames\