Street Fighter X Tekken Pc Version V1.08 Patch-... Here
Core Systems and Mechanics
Roll recovery frames were modified so players could be consistently caught and thrown out of spamming rolls.
: Fixing the "Unhandled Exception" crash that occurs on modern hardware during launch.
The v1.08 update was released to refine the combat experience by removing "infinites" (combos that can be repeated indefinitely to win a match) and fixing glitches that affected character switching and input registration.
: Her infinite combo involving the QCB MP move was addressed.
: Removed the infamous restand glitch that allowed for endless wall looping options. Street Fighter x Tekken Pc version v1.08 Patch-...
Fixed a bug where certain characters could be thrown during the animation of a character switch (Tag). Quick Combo Adjustment:
Normal throws were granted faster startup frames (reduced to 5 frames) and increased tracking to reliably punish defensive options.
: Visual distractions from glowing gems were reduced to improve visibility during high-intensity fights. Balance Tweaks
Have you tried the v1.08 patch recently? Found a hidden gem combo? Join the discussion in the /r/SFxT subreddit.
: A fix was implemented for an issue where players were unable to move until the "Fight!" message completely disappeared from the screen. Shoryuken Forums Archive Critical Character Fixes & "Infinites" Removal Core Systems and Mechanics Roll recovery frames were
: Throws were significantly buffed to become a more reliable offensive tool. Their startup was reduced from 7 frames to 5 frames, making them faster and more viable for breaking through an opponent's defense. The goal was to make matches move at a faster pace, not necessarily to increase the damage of throws themselves.
Initially released unofficially via Xbox.com in March 2013 for PC users to test in training mode, it eventually became the standard competitive version of the game. Key Gameplay & System Changes
: Hitboxes and recovery frames altered to prevent loops.
: Fixed the "Chop Kick" glitch that occurred against mid-air opponents. Xiaoyu & Kuro
These adjustments were part of a broader effort to prevent the frequent time-outs that had plagued high-level play in previous versions, encouraging a more aggressive and decisive fighting style. : Her infinite combo involving the QCB MP move was addressed
Street Fighter X Tekken has Games for Windows Live removed on Steam
The represents a significant milestone in the game’s lifecycle, primarily focused on balancing the experimental "Gem" system and cleaning up major gameplay glitches that plagued the title at launch. Originally released around 2013, this version addressed core community complaints regarding infinite combos and character-specific bugs that disrupted competitive play. Core Balance and Gameplay Adjustments
Looking for a community to play with? Many players recommend checking the r/SFxT subreddit for active players.
The represents the definitive era of Capcom's ambitious 2012 crossover experiment. Commonly referred to by the fighting game community as the Ver. 2013 balance update , this milestone patch fundamentally re-engineered the game's mechanics to fix severe system issues, remove unblockable setups, and establish a fluid tag-team environment.