Stronghold Crusader Unit Stats
However, the Definitive Edition and community resources have provided more granular insights into how these units actually perform in combat. Let’s break down every unit by recruitment building.
Throws incendiary flasks that ignite patches of ground. Specialist & Siege Units (The Engineer's Guild)
The trade-off is their poor damage output. Pikemen won‘t win battles on their own—they exist to hold the line while Crossbowmen or other damage-dealers eliminate the enemy. They synergize exceptionally well with ranged units, forming an almost impenetrable defensive core.
A small group of assassins can take down a poorly defended Lord, making them a high-threat unit. 4. Siege Equipment Stats stronghold crusader unit stats
Understanding armor mechanics is crucial for army composition:
Crossbowmen excel at , where their slow speed isn‘t a liability. Combined with Pikemen to form a protective frontline, Crossbowmen can eliminate advancing enemy forces before they reach your walls.
Builds siege equipment (catapults, shields, etc.). HP: 6,000. Ladderman (4 Gold): Moves fast, used to place ladders on walls. Tunneler (30 Gold): Digs under walls, causing them to collapse. Healer (40 Gold): However, the Definitive Edition and community resources have
Crossbowmen are the ultimate answer to armored units. Their armor-penetrating bolts can cut through metal armor that would stop arrows cold, and their high health makes them surprisingly durable for a ranged unit.
The cheapest European unit. Use them as cannon fodder to trigger enemy traps, dig moats, or overwhelm unarmored economy harassers. 3. Maceman Cost: 20 Gold, 1 Mace, 1 Leather Armor Health: Medium Damage: Medium-High Speed: Fast Special Abilities: Can dig trenches.
Archers are fragile. One hit from a crossbow or a horse archer kills them. However, when placed on a 10+ high tower, their range extends incredibly, and their rapid fire rate (every 1.5 seconds) chews through unarmored units like Arabian Swordsmen. Specialist & Siege Units (The Engineer's Guild) The
Slightly faster but slightly less durable than the European Swordsman. Fire Thrower Cost: 100 Gold Health: Medium (30) Damage: High (Area of Effect fire damage) Speed: Medium-Fast (3.5/5)
Marginally less health than a European Swordsman, but moves slightly faster. They serve as the anchor for Arabian armies. Fire Thrower
Arabian Bowman are the mercenary equivalent of European Archers, sharing the same movement speed and firing range. However, they possess slightly more health and a significantly higher rate of fire, making them superior in sustained combat.
| Attribute | Rating | | :--- | :--- | | HP | Low | | Damage | Medium | | Range | High | | Speed | Very Fast | | Cost | 80 gold |