Ordeals Walkthrough: Wizardry The Five

General dungeon tactics

The final three floors feature zones where all magic spells are disabled.

Each scenario functions as an independent game with its own rules, maps, and difficulty curves. Scenario 1: Travelers' Inn (Difficulty: Beginner)

If you fall, find the nearest upward staircase immediately; do not explore the lower floor under-leveled. Part 5: Scenario 4 Walkthrough – "The Price of Deception"

: In the early game, if you don't recognize a monster, assume it can kill you instantly. Use status spells like

Tip: Use the MAP spell (or graph paper) and mark every teleporter coordinate.

This scenario was originally released on the PlayStation 2 and later ported as DLC. It features (nearly 40 floors total) plus a bonus hard labyrinth with a roguelike flavor.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

Certain tiles automatically spin your party 90 or 180 degrees without warning. Keep your auto-map open to track your true heading.

Descriptions of items needed to bypass magical barriers.

: Neutral characters cannot become Lords or Ninjas. To mix Good and Evil characters in one party, you must recruit them separately and meet up inside the dungeon. Wizardry: The Five Ordeals Official Online Manual

The Five Ordeals overview (structure and strategy)

Two Fighters, one Thief. Fighters absorb damage. The Thief is mandatory for disarming chest traps.

Survival in The Five Ordeals is determined before you ever step foot into a maze. A balanced party is non-negotiable for navigating the game's brutal difficulty curve. The Ideal Starting Lineup