Grounds Ii V2012 Extras Rh Install | Fantasy

Installing Fantasy Grounds II v2012 Extras and Ruleheads: A Comprehensive Guide

: Once inside a running campaign, click the Library button, then Modules , and click "Open" on the module you wish to activate. 3. Portraits and Tokens

If you want, I can:

Installing Fantasy Grounds II (v2012) Extras and Resource Hacker: A Complete Legacy Guide

C:\Documents and Settings\[YourUsername]\Application Data\Fantasy Grounds II\ fantasy grounds ii v2012 extras rh install

Place any .mod files into the /modules folder.

: The "RH Install" (likely referring to specific "Ruleset Helper" or community-packaged installation methods) requires manual folder management. You must place files in the correct data directories ( \modules \extensions ) or they simply won't appear in the library. Outdated Interface

: Because this version relied on local installs rather than cloud hosting, it remains functional today for those who prefer to keep their data off the cloud. Steep Learning Curve

Open your FGII_Extras_RH folder. You will likely see a structure like this: Installing Fantasy Grounds II v2012 Extras and Ruleheads:

C:\Users\[YourUsername]\AppData\Roaming\Fantasy Grounds II\ . 2. Copy the "Extras" Files

It was a Game Master’s paradise. Every asset, every monster, every map he had ever downloaded was physically manifested here.

This article is a deep-dive into performing a successful . Whether you are a retro-gaming archivist, a GM trying to recover a decade-old campaign, or a curious player trying to understand how VTTs evolved, this guide will walk you through every file, folder, and pitfall.

Many were exclusive creations from the early VTT community—homebrew rule sets for niche systems (like Star Wars Saga Edition or Earthdawn ), custom automation scripts, and lovingly hand-drawn token sets. These files are no longer available on the SmiteWorks Forums, and the original RH distribution sites (often personal FTP servers or Dropbox links) have long since gone dark. : The "RH Install" (likely referring to specific

Would you like help converting specific 2012-era extras to work with the current Fantasy Grounds Unity instead?

💡 Some community modules may be distributed as ZIP files that need renaming. For example, rename my_module.zip to my_module.mod . Ensure your operating system shows file extensions.

Segregate the extracted files based on their extensions ( .ext , .mod , and asset image files). Step 2: Manually Deploy the Mod Files Thread: What exactly is included with Fantasy Grounds?

If you are running Fantasy Grounds II v2012 (or any older version), keep these tips in mind: