Rtgi 01702 Release Fixed
The release fixed the above issues through the following technical implementations:
Players utilizing high-end shader setups alongside extensive ReShade presets frequently experienced game crashes or infinite loading screens during scene transitions. This was traced back to an issue with how the shader allocated VRAM memory textures on startup.
: The calculation determining where ray visibility decays near frame edges was re-engineered. Instead of a harsh mathematical cutoff that caused visual splitting, the update introduced a smoother vignette-style fallback interpolation.
If your game screen appears completely black or flat when turning on the shader, your depth buffer settings are mismatched. rtgi 01702 release fixed
Fixes to minimize flickering and "laggy" lighting updates during fast movement, which was a common issue in earlier beta builds. Better Shadow Definition:
Because screen-space ray tracing can only calculate what is currently visible on your monitor, moving the game camera fast used to cause aggressive lighting pop-in and noisy artifacts. The 0.17.0.2 release optimized normal-map behavior and light-tracking algorithms. This update paved the way for subsequent companions like the "Launchpad" motion-estimation shader, minimizing flickering during rapid camera pans. ReShade | RTGI v0.20 Walkthrough
Prior to the release of RTGI 01702, users were experiencing a range of issues that impacted their productivity and overall experience. Some of the most significant problems included: The release fixed the above issues through the
The stands as a landmark release for the community. It stabilized path-traced effects for hardware configurations that do not natively support standard developer-implemented ray tracing. Key Fixes in RTGI Version 0.17.0.2
The patch notes and community findings for the 0.17.0.2 beta centered heavily around optimization, eliminating artifacting, and correcting depth buffer issues.
Run the installer, select your game's primary executable file, and choose the correct rendering API (). Instead of a harsh mathematical cutoff that caused
: Enhanced support for newer Reshade versions (5.x and above), ensuring better integration with the UI and less frequent crashes upon injection. Why This Version Matters
Open your game, tap the to display the ReShade menu overlay, and toggle the global settings tab. Search for the Edit Global Preprocessor Definitions option and ensure the following keys match your game engine:
The 01702 fixed release finally addresses the flickering and temporal instability that plagued earlier builds. Shadows now accumulate smoothly, and the ghosting around moving objects is significantly reduced. Performance also sees a modest 5–10% uplift on NVIDIA RTX cards thanks to optimized sample reuse. The new clamping logic prevents those “firefly” artifacts in high-contrast scenes.