Workshop - White Dwarf - Issue 110 -pdf- - Games Workshop - White Dwarf - Issue 110 -pdf-games
, published in February 1989 , stands as a legendary milestone in the golden age of Games Workshop. Released during the transitional "Oldhammer" era, this specific issue captures a pivotal moment when Warhammer 40,000: Rogue Trader and Warhammer Fantasy Battle were rapidly evolving from gritty, experimental tabletop designs into fully realized sci-fi and fantasy universes.
As a digital PDF, White Dwarf Issue 110 offers excellent value for fans of Games Workshop settings. The issue is packed with content, including articles, reviews, and scenarios, which would be a great addition to any gamer's library.
This report covers White Dwarf Issue 110 , a milestone issue in Games Workshop's publication history
If you are looking for specific material from this era, tell me:
Issue 110 landed in a sweet spot. The "Citadel Journal" was still a pull-out section in the middle. The magazine had shed its pure RPG roots and fully embraced being the house organ for the exploding Warhammer hobby. Copies of the original physical magazine now fetch triple-digit prices on eBay—provided you can find one without a battered spine or missing the card insert. , published in February 1989 , stands as
Though Warhammer Fantasy received less coverage in this specific issue, it introduced the iconic rules segment. It provided a look at the classic Warhammer Armies profile, paving the way for advanced mechanics in future Old World expansions. 4. Post-Apocalyptic Racing: Dark Future Tournaments
For fans digging into a digital archive or an original print copy, White Dwarf Issue 110 is packed with game-changing content across multiple classic systems: A look at my oldest White Dwarf - 110 from February 1989!
Before the internet, the hobby community relied entirely on physical pages to learn how to paint. The legendary section of Issue 110 showcased incredible 28mm paint jobs, including early Harlequins, Space Marines, and metal vehicles. The Culture Shock and Illuminations sections provided behind-the-scenes looks into Games Workshop's expanding art studio, highlighting portfolios of new talent. The Content at a Glance Section Title Game System Key Highlights Space Marine! Adeptus Titanicus / Epic
: Rules for bringing tiny 6mm infantry squads onto the battlefield alongside towering war machines. The issue is packed with content, including articles,
This original monthly issue is considered a classic "Oldhammer" relic, marking the period when the magazine transitioned from a general gaming journal into a dedicated Games Workshop house organ. : Illustrated by Wayne England, featuring Grombrindal the White Dwarf alongside early-style Space Marines with "beaky" helmets. Key Contents Warhammer 40,000 : Detailed background and rules for Specialist Games : Significant content for Adeptus Titanicus
The primary places to find a high-quality scan are hobbyist forums and archives. An early 2013 forum post discusses a dedicated fan's project of "digitally scanning all my Whte Dwarf magazines" for preservation. In that post, they explicitly list, "Here's what I have: 1 - 99 (missing 92) 100... 108, 109, 110 , 112...". This confirms that a personal scan of Issue 110 exists within the community and may have been shared.
This issue sits at a fascinating transition point. It was published just as Games Workshop was shifting from being a multi-game importer/distributor (RuneQuest, Call of Cthulhu, etc.) into a company laser-focused on its own in-house brands: Warhammer Fantasy Battle (3rd Edition) , Warhammer 40,000: Rogue Trader (still relatively new, released late 1987), and Advanced HeroQuest (released 1989). The cover features striking John Blanche artwork—chaotic, gritty, and unmistakably Old School.
For modern hobbyists, digital preservationists, and collectors, securing a is like unlocking a time capsule. It grants instant access to legendary artwork, foundational lore, and rules variants that laid the groundwork for decades of tabletop gaming. The Historical Context of February 1989 The magazine had shed its pure RPG roots
So, what can you expect to find in White Dwarf Issue 110? Here's a rundown of some of the key features and articles:
New profiles for monsters and mercenary regiments to expand existing armies. Golden Demon and Studio Miniature Showcases
If you're a fan of Games Workshop settings or just looking for inspiration for your next gaming session, White Dwarf Issue 110 (PDF) is definitely worth checking out!