October 27, 2021 [version 8.9.4 released]
"This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications.
While games lists are being created/scanned, you can do something else
without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.
I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.
Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I
spent 2 weeks debugging the frontend's startup code to find the little
devil that was causing these issues. But I also ended
up optimizing the frontend's startup code in the process so,
it's a win-win.
September 01, 2021 [version 8.9.2 released]
One more. :)
Some bug fixes and new stuff for MAME. A bunch of console/computer system icons were updated and they all got a 256x256 resolution icon.
This is the last big pack update, I promisse...
Contens of mameinfo.dat and messinfo.dat are handled separately. This fixes wrong game info being shown in Game Documents feature.
Support for new MAME game info, read from -listxml
output. They might be useful for a future frontend improvement... or
not. You need to create a new MAME games list so they can be used:
cocktail mode
cocktail status
driver protection tag
requiresartwork tag
lan tag
ramoption tag
I forgot to support some mame.ini settings in MAME Settings screen:
Directory To Share With Emulated Machines (-share)
Path To Loose Software (-swpath)
Path For LUA Plugins To Store Data, Read/Write (-share_directory)
New Machine Slots / Media Info panel in Custom Parameters screen. You can see a list of supported MAME machines for the softlist game being edited. Select one of those machines to view a list of supported slots and supported media options.
This feature is really handy when creating custom parameters for a softlist game.
I think I've done all the improvements I wanted to. It only took me 4 months of non-stop work.
Now I can finally rest and go back playing my PC games, cough... Resident Evil Village ...cough :) :)
Have fun!
August 13, 2021 [version 8.9.1 released]
A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the
updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
Tweaks were made to better handle requirements
detection for MAME softlist games. In a computer machine, the
frontend was trying to load a device set as a cartridge instead
of enabling that device in the machine's slot1, and a couple
more bugs in other console machines.
I think it might be
time to choose a new theme for the splash screen, this apocalyptic
theme is getting old, no ? Not that it's not a good one...
New MAME feature:
custom parameters.
You
can create custom parmeters for a softlist game, a software
list or MAME machine. Do things like, attach a
cassete tape, a special cartridge, a floppy drive or another device.
Enable a special feature in a computer machine that you cannot do with
MAME settings .ini files.
Added support for another Apple II emulator,
microM8 Apple II Emulator. Interesting emulator, this one.
In the
Apple IIgs front, emulator
GSplus" Apple IIgs Emulator is now supported.
Emu Loader is ready for
MAME v0.235 with the new
BGFX backend options:
Direct3D 12 and
Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...
The full pack still have all 4K content in it, but this time you
can grab the update package if you already have v8.9. It will take me
more time to sort some things out and update the downloads page with
all updated content, including Photoshop's .psd files with all my work.
Have fun!
Pirates X 2005 Subtitle Indonesia Full _top_ -
Di Indonesia, regulasi internet sehat secara ketat memblokir situs-situs yang menayangkan konten dewasa tanpa sensor, sehingga akses ke platform penyedia film tersebut memerlukan perhatian khusus terkait hukum lokal. Kesimpulan
The Missing Subtitles of 2005
Indonesian subtitle communities (like Subscene or alternative platforms) primarily focus on mainstream blockbusters, TV series, and anime. Strict Censorship:
Accessing "full" Indonesian subtitles generally requires downloading the movie and the corresponding subtitle file (e.g., .srt) from third-party subtitle websites, as the film is primarily in English. pirates x 2005 subtitle indonesia full
Mainstream streaming platforms rarely host legacy niche titles from independent Western studios, leaving fans to rely on digital preservation communities. For foreign language films, subtitles are essential for local audiences to follow the narrative arcs, comedic dialogue, and character interactions. Localization and Digital Archiving Challenges
Versi lengkap berjalan sekitar 129 menit, sementara versi editan (R-rated) biasanya berdurasi sekitar 82 menit. Janine Lindemulder
Film Pirates (2005) adalah opsi tontonan yang sangat direkomendasikan bagi Anda pencinta genre petualangan laut klasik. Pastikan Anda menonton melalui saluran dan platform yang legal demi mendapatkan kualitas audio-visual terbaik serta mendukung kelestarian industri perfilman dunia. Di Indonesia, regulasi internet sehat secara ketat memblokir
Enthusiasts who find archived copies of older films often have to manually sync separate Indonesian subtitle files using media players like VLC or MPC-HC. Digital Safety and Streaming Precaution
Film yang dirilis pada tahun 2005 ini merupakan salah satu proyek paling ambisius dalam industri film dewasa. Berbeda dengan film sejenis yang biasanya dibuat dengan anggaran rendah, film ini memecahkan rekor sebagai salah satu film dengan biaya produksi termahal dalam sejarah genrenya. Detail Produksi yang Mengagumkan
Rendy was a 17-year-old pirate—not of the sea, but of the cinema. Every weekend, he and his friends from the warnet (internet café) crew would hunt for the latest Hollywood leaks. Their holy grail that year? Pirates of the Caribbean: Dead Man's Chest —even though it wasn't supposed to be out until 2006. Janine Lindemulder Film Pirates (2005) adalah opsi tontonan
Help you find for the Pirates of the Caribbean series.
Dirilis pada tahun 2005 oleh Digital Playground dan disutradarai oleh Joone, "Pirates" bukan sekadar film dewasa biasa. Film ini diproduksi dengan standar industri Hollywood yang sangat tinggi pada masanya. 1. Anggaran Produksi Fantastis
One rainy night, a mysterious hard drive arrived at Bang Udin's stall in Glodok. On it: a rough cut of the film, but no subtitles. "Without Indo subtitles, it's useless," Bang Udin grumbled.
Film yang disutradarai oleh Joone adalah sebuah film petualangan aksi dewasa yang dikenal sebagai salah satu produksi termahal di industrinya, dengan anggaran mencapai lebih dari $1 juta . Film ini sering dianggap sebagai parodi dewasa dari Pirates of the Caribbean karena kemiripan tema dan visualnya. Sinopsis Singkat
Efek praktis ( practical effects ) dan CGI era 2000-an memberikan estetika visual klasik yang dirindukan penonton modern.
February 25, 2021 [version 8.8.8 released]
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file
so non-English texts can be properly displayed. I tested the frontend
with the file supplied by Windows 10 and the results are awful.
You can do the same test on your system, try renaming the DLL and
restart the frontend. If English / non-English mixed texts are
good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages.
Future releases will have a separate download link. Why ?
You might already have a DLL in your system that produces good
English / non-English mixed texts (usually when Microsoft Office is
installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) shows texts correctly. In fact, history.xml is the preferred file.
New 4K Mode (2160p).
But why ? If you're like me, have a 4K monitor and use screen DPI scale
at 100%, everything looks tiny, and so does the frontend.
By
enabling this setting, you will get resized dialogs with bigger fonts,
bigger buttons and other enlarged stuff. I haven't tested this feature with DPI
scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning:
Do not attempt to enable this setting if your screen resolution is
lower than 3840x2160, the frontend does not validate
Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack
so, if you already have it installed in your Delphi compiler, you
must install my modified pack or some frontend features will not
work, and Delphi will give compilation errors. I couldn't find a way to
create new "extra" controls to keep the library with
unaltered code.
I'm sure I forgot one or two things I worked on, for now, it will do. :)