Legion Td Guide [new] -

Wave 10 (the Granddaddy boss) is a critical turning point. Most games are won or lost by the send timing on this wave.

A small leak (10-30%) is fine if it means you have high income. A big leak (50%+) will ruin you.

By prioritizing your economy, adapting your defense to incoming waves, and effectively managing your Mythium, you will quickly climb the ranks and dominate your lanes! If you let me know:

You should always aim to have the minimum amount of defense required to clear a wave. Any leftover gold should go into workers. : Focus on getting 2-4 workers early. Wave 5 : A common "boss" wave where many players leak. legion td guide

This review assumes you are looking for a guide covering (the standalone competitive version on Steam), as it is the most current and supported version. If you meant the original Warcraft III mod, the principles apply but the specific meta differs.

Tanks in the front, squishy damage in the back.

Place high-health, low-damage units (e.g., Aqua Spirit, Bone Warrior) in the front to absorb damage. Wave 10 (the Granddaddy boss) is a critical turning point

The total gold cost of all fighters currently on your board.

Never spend your Mythium the same way two waves in a row.

If you want a for a specific opening?

Brute, Hermit, or Safety Mole. Use these to force the opponent to leak.

Saving Mythium for several rounds to send a massive wave is called "Saving." Common power send rounds include: : High magic damage waves. Wave 17 : High pierce damage waves. Wave 20 : The final boss push. Advanced Tips for Winning The "King Up" Strategy

If you find a guide hitting those marks, buy it, study it, then trying to apply it—that's the real tutorial. A big leak (50%+) will ruin you

"Holding" means clearing a wave perfectly with zero leaks. If you can hold a wave while under-building (spending less gold on towers than recommended), you have achieved peak efficiency. The gold you saved should immediately go into hiring more workers. 3. Coordinating with Your Teammate In 2v2 or 4v4 matches, coordination is mandatory.