Extreme climates require specific gear or magical protections:
During exploration mode, no piloting checks are required to travel at normal speeds—simply use the vehicle's Speed to determine daily travel distance.
Here's a simple d12 table you can use for a temperate forest:
Groups spend "Travel Activities" per day (usually 1 to 2 depending on terrain and fitness) to Explore a hex fully or Travel through it to an adjacent hex.
When vehicles enter encounter mode (e.g., a chase or combat), characters use specific actions: pathfinder 2e travel guide pdf
For Game Masters, the Pathfinder GM Core PDF is your most valuable resource, containing the complete hexploration and vehicle subsystems. Pair it with Kingmaker for weather and survival rules, Howl of the Wild for aerial options, and Book of Hidden Paths for endless random encounters. With these tools in hand, you'll be ready to lead your players through the most memorable journeys Golarion has to offer.
The character travels with their shield raised, gaining its circumstance bonus to AC if combat breaks out unexpectedly.
Paizo's official GM screen contains the exact tables needed for environmental DCs, falling damage, and basic exploration activity tracking. Community-Created Cheat Sheets
What (or custom setting) are they traveling through? Pair it with Kingmaker for weather and survival
Vehicles use one of five propulsion methods, which determine what skill is used for piloting checks:
Travel is rarely a walk in a manicured park. Game Masters utilize terrain and climate rules to challenge the party:
In this article, we'll dive into the world of Pathfinder 2E and discover the wonders of the Travel Guide PDF. Whether you're a seasoned gamer or new to the world of Pathfinder, this guide is essential reading for anyone looking to immerse themselves in the world of Golarion.
When the party is pursued—or pursuing—the chase subsystem provides structured rules for chase scenes. A chase can be a standalone encounter or a way to escape a monster too powerful to fight. Paizo's official GM screen contains the exact tables
The foundational rules for getting from point A to point B are found in the and expanded upon significantly in the Gamemastery Guide and the GM Core . The game uses a concept known as "Exploration Mode," which applies when characters are traveling significant distances, navigating cities, or delving into mysterious new locations without being in initiative order. During these phases, each character performs an exploration activity like Scouting, Searching, or Avoiding Notice, which will impact how they enter an encounter if one occurs.
Ensure your PDF editor has bookmarks set up for "Terrain Costs," "Exploration Activities," and "Weather Effects."
Safe travels, and may your hexes always hold treasure rather than terrors!
The character uses a Recall Knowledge skill (like Arcana or Society) to notice clues or historical context along the way.
Certain classes and skills excel at turning a deadly trek into a manageable journey. If your campaign features heavy exploration, consider these options: Key Classes