In other words, these are your . Without them, game owners would have no way to deal with griefers, exploiters, or rule-breakers.
ROBLOX is a popular online platform that allows users to create and play a wide variety of games. With its large user base, moderation becomes a crucial aspect to ensure a safe and enjoyable experience for all players. One essential tool for moderators is a ban kick script, which enables them to efficiently manage and maintain order within their games. In this essay, we will explore the concept of a FE Ban Kick script and its significance in ROBLOX moderation.
If you’re looking for an FE admin script for your own game or for personal learning, here are some of the most common sources:
local function banPlayer(player, targetName, reason) for _, target in ipairs(Players:GetPlayers()) do if target.Name == targetName then bannedPlayers[target.UserId] = reason or "Banned by admin." target:Kick("You have been banned: " .. reason) return true end end return false end
Because FE prevents clients from directly affecting the server, admin scripts must use and RemoteFunctions to communicate between the player’s interface (where they type commands) and the server (where the actual kick/ban happens). The admin GUI runs on the client side, but when a player presses the “Kick” button, the script fires a RemoteEvent to the server, which then executes the kick. This architecture is what makes FE-compatible admin scripts secure and effective. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Banning is a permanent or timed restriction. When a player is banned, their unique UserID is saved to a persistent database. Every time a player tries to join the game, the server checks this list. If a match is found, the server rejects the connection. Creating a Secure FE Admin Ban/Kick Script
local admins = "YourUsername", "AnotherAdminName" -- Whitelist
In simpler terms: if an exploiter runs a script on their own computer to try to give themselves infinite health, that change stays on their screen only. The server ignores it, and nobody else sees it. That’s FE in action.
-- DO NOT USE THIS LOGIC AdminCommandEvent.OnServerEvent:Connect(function(player, action, target, isAdmin) if isAdmin == true then -- Exploiter can easily fake this variable! game.Players[target]:Kick() end end) Use code with caution. The Fix: Server-Side Verification In other words, these are your
to save banned UserIDs, ensuring they remain barred even if they join a new server later. Safe Implementation Practices Use UserIDs
Prevents a player from rejoining the game entirely for a specified duration or permanently by storing their data.
In the early days of Roblox, a player could run a script locally and change the game world for everyone. This lack of security allowed exploiters to ruin server experiences easily.
: Uses DataStores to save banned IDs, ensuring they can never rejoin the game across any server until manually unbanned. With its large user base, moderation becomes a
Always store your admin list on the server side (as shown in the Step 2 script). When a RemoteEvent fires, the first parameter passed to the server is automatically the player instance who fired it. The server must check that specific player's UserID against its own internal list. Premade Admin Systems vs. Custom Scripts
local Players = game:GetService("Players")
If you use a standalone script, read through every line. Avoid scripts that use obfuscated text (seemingly random strings of letters and numbers) or suspicious external script calls.
Immediately disconnects a player from the current server instance.