Vol.39: Archexteriors
Every one of the ten scenes comes prepared in two versions: Day and Night . This allows you to showcase architectural details under bright, sunny skies or create a moody, moonlit ambiance without manual relighting.
You can find the collection at various retailers, with prices typically ranging between Evermotion Official Store : Direct source for the 3ds Max/V-Ray version. : Offers the collection for $130.80.
When pitching to clients, speed is just as critical as quality. Using these templates allows you to generate high-end, photorealistic look-dev frames rapidly, securing project approvals early in the design cycle. Best Practices for Customizing Evermotion Scenes
If you already have a finalized architectural design, you can use these scenes as a resource vault. Merge the ultra-realistic foliage, gravel shaders, road textures, and background assets directly into your proprietary project scene. In-Place Reverse Engineering archexteriors vol.39
I can provide specific workflows to integrate these assets into your current pipeline. Share public link
To be clear, the core assets of Archexteriors Vol. 39 are the 10 . Unlike an asset pack of individual models, this product is a collection of full, pre-assembled scenes designed for architectural visualization . The value lies in the combination of the house models, their environments, vegetation, and the day/night lighting all working together harmoniously.
If you’re intermediate-level, you can study how they set up: Every one of the ten scenes comes prepared
Which you are deploying (e.g., standard V-Ray, Chaos Corona, or Unreal Engine)?
is a premium 3D model collection produced by Evermotion , a leading provider of assets for architectural visualization. This volume focuses specifically on modern exterior scenes —typically residential or commercial buildings set in well-designed, ready-to-render environments.
The collection features diverse, modern, and suburban architectures. : Offers the collection for $130
Lighting large outdoor scenes with realistic global illumination, bounce lighting, and localized environment lights can be notoriously difficult to balance. CG artists often load these scenes purely to reverse-engineer or adapt the established daylight sky systems and complex night lamp setups for their own separate projects. 3. Procedural Scattering and Foliage Assets
For more information or to purchase this collection, visit the Evermotion Shop. If you'd like to dive deeper, let me know: