Starsector Console Commands Verified
A unique feature is the runcode command, which uses the Janino library to compile and execute Java code in real-time within the running game environment.
Using console commands in Starsector is relatively straightforward. Here's a step-by-step guide:
The console mod is so popular that players have written scripts to enhance it further. A common verified plugin is . This script adds complex search algorithms to the console.
: Instantly adds the specified number of credits to your fleet. AddStoryPoints [amount]
: Type help [command] in the console window to view syntax rules. If you want to customize your setup further, let me know: starsector console commands verified
“Shields?” she asked.
addcredits [amount] : Instantly adds the specified number of credits to your account.
Silence fell on the bridge of the Audacity . Kael stared at the Paragon , then at his captain’s closed ready-room door.
For in-depth, user-created command guides and technical support, players often refer to community resources like the Fractal Softworks forum thread . Starsector [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector A unique feature is the runcode command, which
InfiniteSupplies – Toggles supply consumption on or off, freezing fleet maintenance and CR degeneration. Ship, Blueprint, & Item Spawning
After installing the mod correctly:
Example mini-tutorial (step-by-step)
While the Console Commands mod opens up endless possibilities, using it irresponsibly can break your game experience or save file. A common verified plugin is
: Download and install the latest version of LazyLib on the Fractal Softworks Forum , which provides the underlying code libraries.
: Teleports your fleet to a specific planet, station, or star system.
: Deletes every enemy ship currently on the battlefield map. Troubleshooting and Best Practices
: Forces specific traits onto a colony. Fleet and Ship Spawning Codes